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I want to take a moment to address a problem I see quite frequently in RP culture. I'm not sure if this is true across all of the different roleplaying groups or if I just got unlucky, but it sure seems like many of the players in my game spend a lot of their time complaining about problems in their life. Now, there's nothing wrong with complaining in your own personal space, be it a plurk, a personal journal, or wherever. And indeed, some people really do have shitty lives and definitely have a lot to complain about.

But when you are making those complaints in your personal space, please remember this: your friends are not your therapists.

Friends will help you if you're having a tough time. I can think of half-a-dozen times where my life went to shit, and just having someone to talk to really helped. But there is a line where "telling friends about your woes" crosses over into "relying on friends for emotional support," and that is the line where things get hairy.

Your friends are not your therapists. If they were, you would be paying them about fifty bucks an hour to listen to your problems. Pretty much all of your friends are not qualified to be your therapist, and the few that are (I'm sure there's at least a couple professional therapists who enjoy roleplaying) probably don't want to spend their free time listening to every problem you have.

Your friends are not your therapists. We're gathered into a game to roleplay. Sometimes shitty things happen, and I'm sure most players are willing to stop playing to listen to your problems if it's a once in a while thing. But if that gets to the point where you're constantly shirking tags because you have another thing in your life to whine about on plurk and you don't feel like tagging because your boss yelled at you and oops it's time for AC but you don't have any AC to submit because you were plurking the whole time instead of playing then I am unsympathetic to your problems, as most players would be.

Your friends are not your therapists. If you're having problems every day and it goes on for weeks and months then you need help outside of roleplay. I'm not going to say "go get a therapist", because not everyone has the means to pay for therapy or travel to therapy, but that doesn't mean your friends and fellow players will become your de-facto therapists instead. Roleplaying is a hobby meant for fun, and constantly taking up their time with your problems is not fun. If you keep doing it, you'll eventually find yourself friendless.

So if you find yourself making plurks about how much your life sucks everyday, and it's been going on for months, stop and think. Are my problems really that bad that I have to complain about them every day? And if they are, am I taking advantage of my friends by dragging them in to my problems every day? You must remember, your friends are not your therapists. They are your friends, and should be treated as such.

For practice this week, do some self-reflection and think about how often your plurk about life problems, as opposed to game-related things or hobby-related things. It's hard to say a set number of posts equals being emotionally draining, so look in terms of percentages. What subject is the largest percentage of your plurks about? The bigger the percentage, the more likely this lesson is meant for you.
learntorp: (Default)
As a preface, the majority of the real-life experiences I'm using for this post are tabletop-based, but the idea still applies to other mediums of roleplaying.

When I was in college, I used to run tabletop games for my friends. One of these games occurred my junior year, with a group of five players. There was a guy in the group, who we shall call J, and he played a paladin. This paladin was pretty blatantly just a copy of himself. J made no effort to make his character different and unique, and even the description of the character sounded exactly like an idealized version of himself. Needless to say, this caused problems whenever the paladin got into trouble. Every difficulty this paladin encountered caused J to get angry, even when those problems were a result of actions J had made his paladin do. The final night of the game ended when J's paladin failed a saving roll and was turned into stone (something that can be fixed in the world of D&D). J was so upset that he stormed out of the apartment and never came back to another game.

Because of this game, I had a rule added to all of the games I ran after that: keep In-Character and Out-of-Character separate. It seems like a pretty simple idea, I know, but you would be surprised how many people have trouble with this. I could talk all day about the number of times a problem has been brought to me that had it's roots in blurring the line between IC and OOC, and I'm sure all of you can think of a time when you heard about this as well. Hell, I could go onto any of the anon comms and pull up half-a-dozen links to wank that involves blurring the line between IC and OOC. Despite the fact that it's common knowledge to keep IC and OOC separate, it's still a very common problem.

It's interesting to note that, when going by percentages, I see this problem a lot more in tabletop gamers and people who play OCs. I think it has something to do with the fact that these characters are something we personally made, so attacks on them feel like attacks on us. That's not to say that it's entirely absent in people who play canon characters, but it happens a lot less. Still, regardless of what ind of character you're playing, you need to remember one important thing: you are not your character.

If bad things happen to your character, it's not because someone hates you and they want you to suffer. It's because their character had a beef with your character that was settled within the context of a game. Bad things can happen to your character without being a personal attack against you. If another character hates your character, it does not mean that the player hates you.

I think most people understand this idea, though. There may be a few players that let IC actions bother them OOC, but the majority of players know that IC problems should not bleed into OOC. That said, most people who have a problem with this do forget the inverse: OOC problems should not bleed into IC.

You should not let your OOC problems affect how you play a character. If you've just broken up, you shouldn't have your character suddenly break up and hate dating. If you're feeling sick, it's probably not a good idea to have your character develop a case of the sniffles. Most importantly, if you have problems with another player, problems that make it impossible for you to even communicate with that player, you should never let those problems show up in how you play ICly. Just because you have a problem with Player A does not mean your character should go around saying Characters A1, A2, and A3 are horrible people.

Whenever you are having trouble defining the line between IC and OOC, just remember that you are not your character. Your issues should not reflect on your character, and your character's problems should not reflect on you. Don't take things personally; we're all just trying to have fun, after all.

For your practice, I want you to do some self-reflection. Where do you have problems keeping IC and OOC divided? What issues tend to leak over into roleplay? The first step to keeping IC and OOC separate is to identify the problem, so try to keep the phrase "You are not your character" in mind when you roleplay.

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learntorp

October 2012

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